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- on mouseDown
- puppetSound("click")
- end
-
- on mouseUp
- global gfindflg, gbackframe
- cursor(4)
- if gfindflg then
- set gfindflg to 0
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- cursor(0)
- go(gbackframe)
- else
- updateStage()
- clearsprite()
- cursor(0)
- play done
- end if
- end
-